Welcome WAG gymnasts who want to start training/competing MAG! The intent of this document is to ease your learning process as much as we can, from both a skill development and rules perspective. If you have any questions or suggested additions, please don’t hesitate to reach out to us at rules@naigc.org.
Whereas WAG is generally based directly on USAG JO rules and not on FIG rules, MAG is more directly based on the FIG rules (even the JO equivalent levels are still based on the core FIG rules with modifications). This means you don’t need to pay to get the base rules! At a basic level, the rules are the same: there’s a list of acceptable skills that have difficulty values (A/B/C/etc), and you put together a routine made up of these skills that follows a list of routine construction requirements as best you can. These construction requirements are relatively simple compared to most of the WAG levels, and the easiest way to check them is the Quick Guide. The main list of skills (aka the Code of Points) is here, and there are additionally a set of extra skills allowed within the NAIGC detailed in our NAIGC Code of Points (each skill is clickable to watch a video of someone doing the skill).
MAG doesn’t have requirements the same way as WAG does, with a couple small exceptions at the higher levels. As long as you meet the minimum number of skills for a level, your execution score starts at 10.0. You can then add to your start value (difficulty score) by choosing skills from different element groups. Each event has 3 element groups and a dismount group, each adding 0.5 to your difficult score (max 3 groups for developmental). Unlike WAG, the code is clearly divided into these element groups, so it is easy to go to a group in the code and find skills. You also don’t need to choose skills of a certain value, even an A skill gets you element group credit (except for dismounts in the higher levels, where it will get you 0.3 instead of 0.5). On most events, you can have a routine with all A value skills and meet all the element groups.
The other way to add to your difficulty score is through the value of your skills. Every A element adds 0.1, B elements add 0.2, etc. Oftentimes, you will score much higher if you choose to perform lower level elements because you are likely to get more deductions on a higher level skill but it only adds 0.1 to your score to upgrade an A to B.
MAG deductions are much harsher than WAG. There is a 1.0 deduction for a fall, and larger steps could be up to 0.5 off. But, unlike WAG, the deductions are mostly for form and body position, and not subjective things like amplitude and rhythm. In MAG, good form is often more important than proper technique or even high difficulty.